
instead of and the rest at (100/maxCoreCount-1)%Īt this point in the game, new stuff is great, and I love it, but far too quickly does it go away only to be left with the game and its current state of the engine. but there's extra wide monitors and 4k now.Ī game this old, that will still be around for awhile, will gain a lot by changing the engine to use all cores even 80% for each.

Sure a i7/i5 stock/oc or ryzen XFR/oc would be fine in 1080, even 1440. Why even put a lot of graphical assets in the raids? Need to also remember, while others play in 1080p, there are much higher resolution monitors out there today. We've all seen the raids or been in them, where some people drop the graphics to the floor, just enough to see the spells being casted. Turning them off is not a fix, it's a bandaid. Looking great is good and all, but 144fps is better then it tanking during a lot of spell effects. They've done a great job keeping, with art style and advancements, graphics from looking hugely outdated. Perhaps make another client option where you can run 32 old, 64 old, or 64 new. Why not change the engine (it can be subtly done over time or in an expansion) so that people can see more content (literally see it, like turn up graphics settings). You can still allow it to run on a aged dual core, but the current system punishes those who are willing to pay to increase performance.īlizzard made LFR for the masses to see content. More systems released today will have more capable cores.

I think it's safe to say they're not going to make a WoW2 and see the spiral down that EQ went. There hasn't really been a game with such an overhaul that's been popular/profitable for this long. In NO WAY would I suggest changing the engine to allow any and all cores available and possibilities to use physx, or something to push particles and reflection to the gpu.

Yes, they've made improvements on the engine to allow more settings, more capabilities, and even use more cores (though mainly the single core as the benchmark of the system).
